Friday, March 21, 2008

My thoughts on Warcraft III "imba"lances -- Part I

You probably know that I'm quite a vivid fan of Warcraft III - The Frozen Throne (no, it is not World of Warcraft for those who don't know) if you bothered to come to this blog. I've admittedly spent too much time on this game, and especially too much time watching replays, but no, I don't pretend to be gosu on the game, because... I'm not.


Compared to Starcraft, Warcraft III has become a game where win-loss is largely determined by execution rather than strategy or ingenuity. Simply put, you can't throw a curveball to throw your opponent off, because with a certain race matchup, there are specific combinations of heros and units and upgrade path that you must choose to give you the best chance of winning. Anything else are pretty easily counterable. From time to time, you see the best of the best pro gamers do a new twist here and there to win games -- partly why they are so celebrated in the community, because when that happens it's just a beauty to watch -- but mostly the game gets repititious over time.


Yes, balancing Warcraft where each race has plausible alternative strategies in each of the 4X4 matchups are just exponentially more difficult than Starcraft not only there are 4 races, but unique spells from each Hero in each race + Neutral heros simply complicated balancing efforts. (I'm so glad that Blizzard stick with 3 races in Starcraft II). But, I still think there are certain things the game can ipmrove in terms of balance.


Well, if you don't know about the game itself, I wouldn't recommend you continue reading, because I am about to give my thoughts on the game as it is right now (patch 1.21b), particularly on race specifics and matchups.


All the analysis here only concerns solo games. Never mind balancing in team games -- crazy fast gargs and other weird crap like TP-militia to an offensive Necro are just strats I would never be able to think of a counter by the time I find out with my first scout.


Human

I'm pretty damn sure building 31532529 towers and elongated every solo game to 25+ minutes were not on the minds of Blizzard game designers when they initially designed the game. So, in terms of "imba"ness in the game, this is probably the most worst issue that Blizzard never bothered to fix. I hate solo games vs HU where they mass towers and turtle around and pump out mass tanks, which I saw more and more frequently when I was getting to higher levels soloing last year (when win/loss become more serious to ppl). Where is the fun of it? Warcraft was designed with the intent to minimize economy (macro), and put the emphasis on heros and units (micro). HU towers turn it upside down.


Speaking of tanks, how can a tier3 4-food unit worth only *40* xp? HOW?


I think Grubby once said HU was the most "balanced" race, in the sense that Blizzard tend to use it as the measuring stick to create and compare the other races. Well, I used to think HU vs Orc was perfectly balanced, until HU figures how to tower rush Orc in early tier2 about a year ago.


HU players argue that they can't win without towers, and I tend to agree. They are the slowest race, especially at tier2 (Orc has raiders, NE has dryads, UD can mass gargs); they seem to get picked apart mid game with the classic casters rifles, which used to be HU's predominant tier2. They also need a solution to counter destroyers without towers, something which I don't think I know enough to comment -- it was such an obvious design flaw when Blizzard creates a HU anti-air that cannot shackle a tier3 air unit due to magic immunity. I tend to think hawks should be able to shackle destroyers, which can be countered by DR's silence.


So, my recommendation: nerf HU towers by lowering tower HP (keep the armory upgrade), put some worthwhile xp in tanks and buff HU movement speed on rifles/casters.


Orc

Help me understand this -- why of all spells in the game, unit spells, hero spells... other than Hero's ultimates, that raiders ensnare is the only stunner that can be casted onto any enemy, may it be ground or air, or even magic-immune... and cannot be dispelled. Even hero spells, hex or entangle, can be dispelled but ensnare cannot. Talk about imba in the literal sense - there is no counter to it for a relatively cheap tier2 unit "spell".


Imba that it is, Orcs depend on this skill extensively in mid-game, to the point that it eliminates other unit combinations. It's either grunts/raiders/walkers for durability, or grunts/raiders BM+SH for hero nuking. Once in a while you'll see mass wyverns done properly to pick the enemy apart but it looks so difficult and counterable to count as a staple strategy for a race.


At least, I would like to see better payback for Orc's casters before tier3. Other than summon abuse (to get Shamans for purging), no sane Orcs build any casters at tier2 other than walkers for spirit link / disenchant. This eliminates any incentives for Orc to go tier3, part of the reason why Orc players complain about a weak tier3 in solo.


Speaking of tier3, Orc's tier3 does suck (in solo at least). HU immediately gets the best staff, UD immediately gets the best Orb, NE immediately gets venom Orb and then bears or cyclone quickly after. Orc's immediate benefit is only their lightning Orb which is not that useful unless you have a disgustingly packed BM. And then you have to wait forever to get totemed Taurens, and by the time you get them HU have gryphons, UD have destroyers and NE have cyclones, making them the most expensive free xp you've ever built. Defense upgrades are too late at tier3 -- if your burrows are not raped by then.


I think the Orc's weak tier3 can be solved by buffing Orc's casters at tier2. At least give some HPs to those skinny witch doctors so they don't die in two hits. Maybe a higher mana regen rate too.


So, my recommendation: lengthen ensnare cooldown from 12 to 14. Buff HPs on shamans and witch doctors, and their mana regen rate. Also create a "lesser" upgrade at tier2 for Orc burrows so the poor thing doesn't get raided every single time at tier2.

- To be continued...

Thursday, March 13, 2008

On the Raptors Season So Far / The Rant on Bargnani

Nothing is more appropriate than to start off my first post, about the Toronto Raptors.

There was much anticipation at the beginning of this Raptors season, and who could blame it? A 47 win season last year got me so much into it too.

Here's what I think about them after watching most of the season gone by:

So far, Bargnani is probably the most disappointing thing for me this season. I agree with Doug Smith's take at the beginning of the season, that the play of Bargnani will most influence Raptors' success. Yes, I'm chalking the Raptors' uneventful season to one guy's shoulder.

It is really easy to rip him off in every aspect of the game -

  1. His rebounding technique, instinct, and most importantly, willingness, is non-existent. Defensively, you frequently see him not even in the paint when Raps got killed in the offsenive boards. What good is it to have a 7-foot frame and not get dirty on rebounds?
  2. His spacing is awful. Why is he constantly parking himself at 3-point line even when he wasn't hot, and there are a glut of swing-man shooters in the team? Let Kapono/Parker/Delfino take the 3s. Go use the 7-foot frame to create traffic, get some rebounds / putbacks. Everyone is raving about how Bargnani can draw away the other team's centre by making 3s. But I'm never a fan of bigs taking a lot of 3s because your team just took away the best rebounder from the paint, and also make yourself vulnerable to quick transition baskets on the other end with long rebounds, and the big man liable to get back from the top / elbow.
  3. He is so self-centered, in the basketball sense, that he demands a lot of shots. And if he doesn't make shots, he lets it affect all his other parts of the game. The thing about being a centre is, there is so much you can do even if you don't score. Setting good picks, boxout, offer good defensive help, creep up to get some offensive boards. Gosh, even when the Hump-the-black-hole takes lots of shots, he still does all the other little things. The Raptors is a team with a lot of scoring options, that they really don't need a big man taking 20 shots a game with two-thirds of them over 20-feet away.

With Bosh out recently, his liabilities were magnified. He can't control the paint. There is no inside game at the start of the game. He doesn't allow the ball to move on offense. He can't get a rebound!

But perhaps most importantly, and the most discouraging sign I've observed about Bargnani, is his competitiveness, or the lack of, to become better and to respond when the game is on the line. Where is the grit? Where is the toughness? I don't mean to holler and yell to demonstrate emotion, but there shall be a point as a basketball player, let alone a centre, that realizes shooting alone aren't going to win or lose you the game. So far this season I have yet to see Bargnani show off that realization or aggression at the end of games as a basketball player, or show his displeasure when his team loses. In contrast, Bosh shows these traits even when he was a rookie.

And that's the biggest problem I have with Bargnani. I can't see him improve himself year over year, to the point of a worthy NBA all-star, and to lead a good team. And that's not too much to ask for in a 1st overall draft pick.

As a Raptor fan, I hope he proves me wrong.

Welcome to my blog!

I'm never a big fan of blogging -- I never cared about who did what over the weekend, so I'd assume nobody cares about how much I saved buying grocery at No Frills a couple of weeks ago.

So why start now?

I'm never a good public speaking person, but my mind is always full of opinions on many things. So I thought, maybe blogging is the best tool to let others see what I think about. Or mostly, my rants on all things fairly significant to me.

So no, unlike many blogs, I'm not going to talk about my recent happenings, or how much I enjoyed saving $$ on no Frills dollar sale -- you can depend on my wife's blog on that one.